
How to Use LM Stock: Submit and Discover Creator-Owned Media
Browse creator media, submit a rights-confirmed listing, choose free or paid intent, and keep the creator-first 80/20 marketplace rule inside one LMOS identity.
Built for Photographers, filmmakers, musicians, sound designers, journalists and creators who want a simpler stock-media path.
You will understand how to prepare a rights-confirmed LM Stock listing and how published creator media is discovered from inside LMOS.
Before you start
LM Stock is now a projectless LMOS marketplace app. The old standalone database had no creator listings or assets to migrate, so the native LMOS version starts clean on the shared identity, creator-review and media systems.
Step 1: Describe the media clearly
Use a specific title and summary that tells a buyer what the shot, image or sound actually contains.
Step 2: Choose the category and distribution intent
Mark the work as video, photo, music, SFX or news and choose showcase, free download or paid listing intent.
Step 3: Keep the source in storage you control
Large originals can remain in LM Files, connected Drive or another controlled source while the listing moves through review.
Step 4: Confirm rights
Submit only media you own or have the rights to offer. The rights promise is required before review.
Step 5: Submit for review
LMOS creates a separate creator submission. Your source is not automatically made public just because you submitted it.
Make the workflow better
Use precise location and subject details when they add real search value.
Keep masters in a durable source location.
Do not promise paid checkout until payout and delivery gates are verified.
Questions people ask
What is the LM Stock split?
The marketplace policy is 80% creator and 20% LM on paid listings when native paid checkout and seller payouts are enabled and verified.
Did the old LM Stock data move?
The standalone LM Stock database contained no creators, assets or licenses at migration time, so there was no customer content to duplicate or lose.
Open the tool and make something real.
A tutorial matters when it gets you moving. Start with a real project, keep the first version simple, and improve it as you learn.
