Tech: Who is responsible when technology causes harm: The company or the user?
- Dr. Layne McDonald
- Jun 20
- 5 min read
Immediate Answer: Responsibility for technology-related harm is increasingly viewed as a shared burden between developers and users. While companies are legally and ethically accountable for "safety-by-design" and foreseeable risks, users maintain moral agency in how they engage with these tools. A growing consensus in law and ethics suggests that neither party holds exclusive liability for the outcomes of digital engagement.
What Happened:
For decades, the "Terms of Service" agreement served as a digital shield for Silicon Valley. The prevailing logic was simple: if you clicked "Accept," you assumed the risk. However, a series of high-profile tragedies and legal challenges has fundamentally shifted this landscape. From lawsuits filed by school districts against social media giants for a teen mental health crisis to the ethical dilemmas surrounding AI-driven medical errors, the world is asking a difficult question: When the code breaks, who is to blame?
We are seeing a surge in litigation that moves beyond simple user error. Families are suing platforms over "addictive design" features like infinite scroll and engagement-maximizing algorithms that they claim lead to self-harm and depression. Simultaneously, the rise of Artificial Intelligence has introduced a "black box" problem where even the creators cannot fully predict how their software will behave. In this environment, the traditional "user beware" mentality is failing to protect the most vulnerable among us.
The pain is felt most acutely in the home. Parents feel outmatched by algorithms designed by thousands of engineers to keep their children staring at a screen. At the same time, users feel a loss of agency, as if the tools they once controlled are now controlling them. This tension has created a vacuum of accountability, leaving victims of digital harm: whether through misinformation, financial fraud, or psychological distress: without a clear path to justice or healing.

Both Sides:
The debate over accountability generally falls into two camps: Corporate Responsibility and Individual Agency.
On the side of Corporate Responsibility, the argument is built on the principle of product liability. If a car manufacturer releases a vehicle with a faulty braking system, the driver is not blamed for the crash. Proponents of this view argue that technology companies have built "digital environments" that are intentionally addictive and occasionally dangerous. They point to internal documents showing that some platforms were aware of the negative impact on teen girls' body image but failed to alter their algorithms. In this view, the company is the "architect" and must be held liable for the safety of the building they have invited the public into.
On the side of User Responsibility, the argument centers on free will and personal choice. Critics of excessive regulation argue that technology is a tool, much like a hammer or a car. While a hammer can be used to build a house or cause harm, the manufacturer is rarely held responsible for the user’s intent. This perspective emphasizes that users: or parents in the case of minors: must take ownership of their digital habits, set boundaries, and exercise discernment. They argue that shifting all blame to corporations strips individuals of their moral agency and creates a culture of perpetual victimhood.
Why It Matters:
This isn't just a legal debate for courtrooms; it is a cultural crisis that affects our peace, our families, and our spiritual well-being. How we assign responsibility determines how we live. If we believe the company is 100% responsible, we become passive consumers, waiting for a "patch" or a regulation to save us. If we believe the user is 100% responsible, we ignore the very real, scientifically-backed power of persuasive design that can overwhelm the human will.
The middle ground: shared accountability: is where the truth usually resides. It matters because "safety-by-design" could prevent thousands of cases of online exploitation and mental health decline. It also matters because personal discipline is a fruit of the Spirit that we cannot afford to outsource to a government agency or a tech CEO. When technology causes harm, it ripples through our communities, affecting how we relate to one another and how we perceive truth.

Biblical Perspective:
From a biblical standpoint, the concept of accountability is rooted in the creation mandate and the stewardship of tools. In Exodus 21:28-29, the Law of Moses provided a fascinating precedent for shared responsibility: if an ox gored a person, the ox was held accountable. But if the owner knew the ox was dangerous and did not pen it up, the owner was held responsible. This is an early form of "foreseeable risk" and "safety-by-design."
As followers of Christ, we understand that tools are never neutral; they are extensions of the human heart. Technology is a gift that can be used for the Great Commission or for great destruction. We are called to be wise stewards (Matthew 25:14-30), which means developers must create with a "neighbor-loving" intent, and users must engage with "self-control" (Galatians 5:23).
The Bible teaches that we are our brother’s keeper. For a tech executive, this means not profiting from a feature that knowingly harms the vulnerable. For a parent, this means "training up a child in the way he should go" (Proverbs 22:6), which includes navigating the digital world. Ultimately, we are all accountable to God for how we use the resources and influence He has given us. We cannot hide behind a "Terms and Conditions" screen when it comes to the moral weight of our choices.

What to Watch:
The next frontier of this debate will likely be decided in the U.S. Supreme Court and the European Union’s legislative halls. Watch for new "Age-Appropriate Design Codes" that require companies to prioritize the best interests of children by default. We should also keep a close eye on "Section 230" reform in the United States, which currently protects platforms from being sued for most content posted by their users.
In the AI space, look for "Liability Frameworks" that attempt to trace the chain of command from the programmer to the end-user. As these technologies become more autonomous, the legal system will be forced to define what "human-in-the-loop" oversight actually looks like. For families, the next step is moving toward "digital liturgies": intentional habits that restore the balance of power from the machine to the person.
What We Learned:
Since these debates first gained public attention, the trend has moved toward greater scrutiny of tech design, especially where children, mental health, privacy, and AI safety are involved. Courts, lawmakers, regulators, school systems, and families are no longer treating digital harm as a minor side issue. The bigger lesson is that convenience and innovation do not remove moral responsibility.
What we have learned is fairly simple but important. First, design choices matter. Features that reward compulsion, amplify harmful content, or reduce human oversight can shape behavior at scale. Second, users still need wisdom, boundaries, and accountability in the home, the church, and daily life. Third, the law usually moves slower than the technology, which means families and communities cannot wait on perfect regulation before practicing discernment.
For Christians, this remains a live issue because the deeper question is not only who is legally liable, but how human beings should build and use power. The healthiest path forward is not fear of technology or blind trust in it. It is wise stewardship, honest limits, stronger protections for the vulnerable, and a renewed commitment to truth, dignity, and self-control.
Mandatory CTA:
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Sources:
[1] "Emerging Technologies: Legal & Corporate Compliance," CEB Blog.
[2] "The Ethics of Shared Accountability in Digital Health," PMC PubMed Central.
[3] "Digital Technologies and the Ethics of Accountability," Econstor.
[4] "Ethical Dilemmas of Digital Accountability," Cambridge University Press.
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